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5e awaken class
5e awaken class













It should be voiced by the DM because an NPC means " Non-Player Character." This means the Wolf does not do what the player commands, but what you, the DM, says. If the Wolf was an NPC, then you, the DM, are now the Wolf's controller.

5e awaken class 5e awaken class

They argued that the wolf is now basically an NPC and can think for himself. I would further like to emphasize this point: Then the ex-companion then becomes unburdened of the need for your actions to direct it in combat.

#5E AWAKEN CLASS FREE#

You can free it ( and risk it leaving), and bind with another animal. Your companion does not gain what your players want as long as you have it remain your companion. It's not the Intelligence score that matters here, as there is no minimum score requirement to have your own turn. Anyone can get a pet dog that fights with them in battle, and that pet dog will have its own initiative. A player with two characters has a strong potential to be "broken" mechanically, compared to the other classes.Īlso realize that the reason why a Ranger's Companion doesn't get its own turn in initiative is not due to its low Intelligence score. Realize that the reason you have to use an "action" - a mechanical implement, not a narrative one - is for balance and the sake of the action economy. The Ranger's Companion ability is not contradicted by awaken in any way. You could however, add the bonus that the Wolf doesn't need to be verbally commanded (it still uses one of the ranger's attacks, and attacks on his turn though).Ĭommanding the Wolf to attack still requires an actionĪwaken does not free the beast companion from its bond to its Ranger. TL DR, I think your players have a legitimate argument, but I would keep the rules of the combat the same so you don't have to roll extra initiative counts or anything (WoTC always likes to point out that rolling more dice is usually bad, because it makes a combat slower). However, since you mentioned ignoring the Charm effect due to Animal Companion, I don't know how that would work out it might be more of a plot device than anything. However, remind the players that they need to take caution with how they treat their awakened wolf friend-according to the text of the Awaken spell, you could still impose the ability of the wolf to leave the party if you so chose.

5e awaken class

However, I would argue that, so long as your Ranger already has the Extra Attack feature, the wolf can act on its on, on the Ranger's turn as it previously did-the only difference being that your Ranger no longer has to verbally command it (personally I find that a fair trade-off for 1000 GP, but mechanically that is your decision).

5e awaken class

(Beastmaster ranger is, in my opinion, weaker than Hunter ranger, so you might want to weigh out how much damage it would actually be adding, but RAW, yes it would still require an action.) That means that the wolf still requires an action to order it to attack and I would impose that. Ignoring the Charm effect, as you mentioned, the wolf, regardless of intelligence, is still subject to the rules of the Animal Companion feature.













5e awaken class